[64studio-users] Help: Tow X-Displays for the two svga-otput on a nvidia card ?!
Winfried Ritsch
ritsch at iem.at
Sat Nov 10 08:23:04 GMT 2007
Thanks for the answers,
I think, i didnt clearly define my needs, I know how to set up Twinview, but I
want two X-server to have two X-Displays, one for the main application, the
second for displaying the Gem-Open-GL always on top.
Using the Twinview always moves/places windows to the other display, which is
on a beam I cant see at the stage and then I have to deactivate the Opgengl
display of Gem to get to the controls, also the people in the auditorium sees
them. So the question is how to get two X-servers for the two SVGA-Outputs
running.
mfg winfried
Am Samstag, 10. November 2007 00:38 schrieb Malte Steiner:
> Hello Winfried, Hi list,
>
> here is an excerpt from my xorg configuration. With Nvidia it should be
> a relativly easy thing to setup dual monitors, keyword is Twinview.
> Important is to have the second monitor plugged in while booting.
>
> ......................................................................
> # HorizSync source: edid, VertRefresh source: edid
> Identifier "Monitor0"
> VendorName "Unknown"
> ModelName "Nvidia Default Flat Panel"
> HorizSync 29.0 - 50.0
> VertRefresh 0.0 - 60.0
> Option "DPMS"
> EndSection
>
> Section "Device"
> Identifier "Videocard0"
> Driver "nvidia"
> VendorName "NVIDIA Corporation"
> BoardName "GeForce Go 6200"
> Option "UseEdidDpi" "FALSE"
> Option "DPI" "96 x 96"
> Option "TwinView" "true"
> Option "MetaModes" "1280x800,1024x768"
> Option "TwinViewOrientation" "RightOf"
> EndSection
>
> Section "Screen"
> Identifier "Screen0"
> Device "Videocard0"
> Monitor "Monitor0"
> DefaultDepth 24
> Option "metamodes" "1280x800 +0+0; 1152x768 +0+0; 1024x768
> +0+0; 800x600 +0+0; 640x480 +0+0"
> SubSection "Display"
> Depth 24
> Modes "1600x1200" "1280x1024" "1024x768" "800x600" "640x480"
> EndSubSection
> EndSection
> ........................................................................
>
>
> The application nvidia-settings can help too.
>
> Hope I could help a bit,
>
> Malte
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