[64studio-devel] building Ardour2 on 64Studio

Ben Loftis ben at glw.com
Wed May 2 14:23:21 UTC 2007


I use 64Studio as a development platform for Ardour2.  Here's a crash 
course on installing Ardour2 on 64Studio:

add this line to /etc/apt/sources.list:
deb ftp://ftp.uk.debian.org/debian/ testing main

now install all the needed packages:
sudo apt-get update
sudo apt-get install subversion scons autoconf automake libtool intltool 
libboost-dev
sudo apt-get install libsndfile1-dev libsamplerate-dev libasound2-dev 
liblrdf-dev liblo-dev fftw3-dev
sudo apt-get install libcairo2-dev libatk1.0-dev libtiff-dev 
libglade2-dev libgnomecanvas2-dev

remove existing jack:
sudo rm -rf /usr/lib/jack
sudo rm -rf /usr/lib/libjack-*
sudo rm -rf /usr/include/jack

get cutting-edge JACK from subversion and build it:
svn co http://subversion.jackaudio.org/jack/trunk/jack
cd jack
./autogen.sh --prefix=/usr
sudo make install
cd ..

link the new jack into the place that 64Studio expects:
sudo ln -s /usr/lib/libjack.so /usr/lib/libjack-0.100.0.so.0


get Ardour2 from subversion repository and build it:
svn co http://subversion.ardour.org/svn/ardour2/trunk ardour2
cd ardour2
scons FFT_ANALYSIS=yes SURFACES=yes


Hope this helps ...

-Ben Loftis




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